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real function, private | vectors::vector_norm (this) |
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subroutine, private | vectors::vector_normalize (this) |
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subroutine | vectors::array_to_vector (vec_result, array) |
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subroutine | vectors::vector_to_array (array_result, vec_1) |
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subroutine | vectors::vector_to_vector (vec_result, vec_source) |
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subroutine | vectors::point_to_vector (vec_result, point_source) |
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type(vector) function | vectors::vector_add (vec_1, vec_2) |
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type(vector) function | vectors::vector_subtract (vec_1, vec_2) |
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type(vector) function | vectors::vector_times_real (vec_1, real_2) |
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type(vector) function | vectors::real_times_vector (real_1, vec_2) |
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type(vector) function | vectors::vector_times_int (vec_1, int_2) |
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type(vector) function | vectors::int_times_vector (int_1, vec_2) |
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type(vector) function | vectors::vector_div_real (vec_1, real_2) |
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type(vector) function | vectors::vector_div_int (vec_1, int_2) |
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real function | vectors::dot_product (vec_1, vec_2) |
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type(vector) function | vectors::cross_product (vec_1, vec_2) |
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real function, dimension(1:3, 1:3) | vectors::diadic_product (vec_1, vec_2) |
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type(vector) function | vectors::matrix_action (mat, vec) |
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type(vector) function | vectors::vector_from_points (point_1, point_2) |
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